Progress towards stitching a map
- Add gridHeight and gridWidth properties - Fix the ability of overriding keypress delays - Fixed/edited debug messages - Still not sure about map size estimation formula - Added addToCanvas for created a stitched map - Create the veritcal part of the loop for stitching together maps
This commit is contained in:
@@ -1,4 +1,5 @@
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import json
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import math
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import time
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from pathlib import Path
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@@ -163,6 +164,14 @@ class DFWINDOW:
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@property
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def maxGridY(self) -> int:
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return self._gridy_max
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@property
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def gridHeight(self) -> int:
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return int(self._gridy_max + 1)
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@property
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def gridWidth(self) -> int:
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return int(self._gridx_max + 1)
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@property
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def stepSizeX(self) -> int:
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@@ -211,16 +220,17 @@ class DFWINDOW:
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thekey: str | int,
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count: int = 1,
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modifier: str | int | list[str | int] | None = None,
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cycle_delay: float = 0.1,
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cycle_delay: float = 9999,
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sub_cycle_delay: float = 0.05,
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custom_lookup: dict[str, int] | None = None,
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):
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_cycle_delay = cycle_delay if cycle_delay != 9999 else self.sleep_after_key
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self.focusWindow()
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_sendKey(
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thekey=thekey,
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count=count,
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modifier=modifier,
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cycle_delay=self.sleep_after_key,
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cycle_delay=_cycle_delay,
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sub_cycle_delay=sub_cycle_delay,
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custom_lookup=custom_lookup,
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)
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@@ -324,7 +334,7 @@ class DFWINDOW:
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# We now know how many steps the map is vertically
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steps_vertical = steps_down
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logger.debug(f"Map is about {steps_vertical} steps vertical. Current step is {steps_down}")
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logger.debug(f"Map is about {steps_vertical+1} steps vertical. Current index is {steps_down}")
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# go right until the left map edge disappears
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while self.TOOLS.isLeftBorder(img):
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@@ -348,7 +358,7 @@ class DFWINDOW:
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# And those are the horrizontal steps
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steps_horrizontal = steps_right
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logger.debug(f"Map is about {steps_horrizontal} steps horrizontal. Current step is {steps_right}")
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logger.debug(f"Map is about {steps_horrizontal+1} steps horrizontal. Current index is {steps_right}")
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self._gridx_max = steps_horrizontal
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self._gridy_max = steps_vertical
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@@ -385,10 +395,12 @@ class DFWINDOW:
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# (max*size) is too far, so we subract the ofset/border from the right map edge
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self._map_width = (
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(img.shape[1] - cal_left_border) # Grid x = 0
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(self.contentWidth - cal_left_border) # Grid x = 0
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+ ((self._gridx_max - 1) * self._step_size_x) # All the middle
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+ cal_right_border # grid x = max
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)
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logger.trace(f"|{self.contentWidth} - {cal_left_border}|({self._gridx_max} - 1) * {self._step_size_x}|{cal_right_border}|")
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logger.trace(f"{self._map_width} = |{self.contentWidth - cal_left_border}|{(self._gridx_max - 1) * self._step_size_x}|{cal_right_border}|")
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self._map_height = (
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(img.shape[0] - cal_top_border) # Grid x = 0
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@@ -400,8 +412,8 @@ class DFWINDOW:
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logger.debug(f"Map dimensions calculated as {self._map_width} x {self._map_height}")
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logger.info(
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f"Grid calibration complete. Grid steps ({self._gridy_max + 1},{self._gridy_max + 1}), step sizes({self._step_size_x},{self._step_size_y})"
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logger.debug(
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f"Grid calibration complete. Grid steps ({self._gridx_max + 1},{self._gridy_max + 1}), step sizes({self._step_size_x},{self._step_size_y})"
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)
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def test1(self):
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@@ -479,7 +491,118 @@ class DFWINDOW:
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self._map_height = calib_info["map_height"]
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self._map_width = calib_info["map_width"]
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def addToCanvas(self, tile, x: int, y: int) -> tuple[int, int]:
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# calculate safe (in bounds) abs pos of far end
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safe_farx = min(x + tile.shape[1], self.map_canvas.shape[1])
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safe_fary = min(y + tile.shape[0], self.map_canvas.shape[0])
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safe_width = safe_farx - x
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safe_height = safe_fary - y
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self.map_canvas[y:safe_fary, x:safe_farx] = tile[: (safe_fary - y), : (safe_farx - x)]
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logger.trace(f"Added {safe_width}x{safe_height} of tile ({tile.shape[1]}x{tile.shape[0]}) at {x},{y} ")
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return (int(safe_width), int(safe_height))
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def getPanoramaMap(self):
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self.calibrateGrid()
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# Create the big_map canvas
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canvas_width = self.contentWidth + (self.stepSizeX * (self.maxGridX + 1 + 1))
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canvas_height = self.contentHeight + (self.stepSizeY * (self.maxGridY + 1 + 1))
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self.map_canvas = np.zeros((canvas_height, canvas_width, 4), dtype=np.uint8)
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# We want to cap from the content area, minus and black borders.
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# starting at canvas_pos of 0,0 Add cap to the canvas
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# Then we pan down almost enough to push everything up off the screen
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# Then we cap the new stuff, row starting at max(firstNotBlackY, contentHeight - (amount we paned down))
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# at canvas_pos add cap to canvas
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# increase canvas_pos.y by that new amount
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# if we already have a bottom bar, or we are at last grid, break out, otherwise loop
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if 1 == 1:
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# The initial setup
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new_x = self.contentWidth
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new_y = self.contentHeight
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canvas_pos = [0, 0]
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self.setGridPos(0, 0)
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# Never do more than this many loops
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sanity_steps_left = self.maxGridY + 1
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while sanity_steps_left > 0:
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# Capture a tile
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img = self.capContent()
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cap_start_x = max(self.TOOLS.firstNotBlackX(img), self.contentWidth - new_x)
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cap_start_y = max(self.TOOLS.firstNotBlackY(img), self.contentHeight - new_y)
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# use min with other restriction if needed in the future min(lastNotBlack,Other_limit)
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cap_end_x = self.TOOLS.lastNotBlackX(img)
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cap_end_y = self.TOOLS.lastNotBlackY(img)
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pixels_added = self.addToCanvas(
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img[cap_start_y : cap_end_y + 1, cap_start_x : cap_end_x + 1], canvas_pos[0], canvas_pos[1]
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)
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canvas_pos[1] += pixels_added[1]
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# Reasons to finish this column:
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# - pixels_added[1] < cap_height
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# - (with cur logic) cap_height < self.contentHeight
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# - self.curGridY >= self.maxGridY
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logger.trace(f"{cap_start_y=} {cap_end_y=} {self.contentHeight=} {pixels_added=} {canvas_pos=}")
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logger.trace(f"{self.curGridPos=} {self.map_canvas.shape=}")
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sanity_steps_left -= 1 # Prevent runaway loops
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if not (
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(cap_end_y + 1 < self.contentHeight)
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or (pixels_added[1] < ((cap_end_y + 1) - cap_start_y))
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or (self.curGridY >= self.maxGridY)
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or (canvas_pos[1] >= self.map_canvas.shape[0])
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):
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# pan down for more map, but watch limits
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steps_to_pan_down = min(self.maxGridY - self.curGridY, math.floor(self.contentHeight / self.stepSizeY))
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self.setGridPos(0, self.curGridY + steps_to_pan_down)
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new_y = steps_to_pan_down * self.stepSizeY
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else:
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break
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if sanity_steps_left < 1:
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logger.debug(f"Our loop in the Y axis ran over. {sanity_steps_left=}")
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if self.map_canvas is not None:
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cv2.imwrite("./test_canvas.png", self.map_canvas)
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# if 1 == 0:
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# self.setGridPos(0, 0)
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# canvas_x = 0
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# canvas_y = 0
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# img = self.capContent()
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# startx = self.TOOLS.firstNotBlackX(img)
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# starty = self.TOOLS.firstNotBlackY(img)
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# img_ul = img[starty:, startx:]
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# # cv2.rectangle(img, (startx, starty), (self.contentWidth, self.contentHeight), (255, 255, 255, 255), 3)
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# logger.debug(f"img_ul is {img_ul.shape[1]} x {img_ul.shape[0]}")
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# last_add = self.addToCanvas(img_ul, 0, 0)
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# steps_to_pan_down = math.floor(self.contentHeight / self.stepSizeY)
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# logger.debug(f"{startx=} {starty=} {steps_to_pan_down=}")
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# self.setGridPos(0, steps_to_pan_down)
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# time.sleep(self.sleep_after_panning)
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# img = self.capContent()
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# new_starty = self.contentHeight - (steps_to_pan_down * self.stepSizeY)
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# img_next = img[new_starty:, startx:]
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# logger.debug(f"img_next is {img_next.shape[1]} x {img_next.shape[0]}")
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# # cv2.rectangle(img, (startx, new_starty), (self.contentWidth, self.contentHeight), (255, 0, 0), 3)
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# self.addToCanvas(img_next, 0, last_add[1])
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# cv2.imwrite("./test_canvas.png", self.map_canvas)
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# a = 1
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# logger.debug(f"{new_starty=}")
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logger.debug("place to break")
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return None
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@@ -559,6 +559,7 @@ def test5():
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if __name__ == "__main__":
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setup_logging(level="DEBUG", enqueue=False, console_show_time=False, console_tracebacks=True)
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# level 5 is TRACE
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setup_logging(level=5, enqueue=False, console_show_time=False, console_tracebacks=True)
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test5()
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